Object-Oriented Programming (OOP) is a technique of computer programming model that organizes software design around data, or objects, rather than functions and logic. We can define an object that as a data field which has unique attributes and behaviour.
Structure of Object-Oriented Programming
Classes we can
consider class as user-defined data types that will act as a blueprint for
individual objects, attributes and methods as per usage.
Objects we can
define objects as instances of a class or objects
of class to retrieve different properties of class. Objects can correspond to
real- world objects or an abstract individuality. When class is defined
originally, the description is the only object that's defined.
Methods we can
say that functions are defined inside a class that describe the behaviours or
relation of an object. Each method is attached with class definitions starts
with a reference to an instance object. Also, the subroutines contained in an
object are called case styles. Programmers use styles for reusability or
keeping functionality reprised inside one object at a time.
Attributes you
can define attributes in the class template and represent the state of an
object. Objects will have data stored in the attributes field. Class attributes
belong to the class itself.
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